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Laboratory   Starship Researches   Starbase Researches

Summary

Once the Laboratory is onboard the Starbase, a Fleet can begin researching various upgrades and technologies to further improve their Starbase. Researches will either cost Supplies Supplies or Starbux Starbux, and they can be instantly completed by paying additional Starbux.

The below table of contents displays every single research available to Starbases. A research's Laboratory requirement for their first level determines its category placement. Alternatively, hitting Ctrl + F or Command + F and typing in keywords can be done to navigate the page on PC/Mac. Due to page size, uses for the more elaborate researches are found on their respective pages.

Level 1 Laboratory Researches

Advanced Engineering

AdvancedEngineering
"Increases the amount of rooms a Starbase can build/upgrade simultaneously."

Statistics
Level Description
1 "Allows up to 3 systems to be constructed simultaneously"
2 "Allows up to 4 systems to be constructed simultaneously"
3 "Allows up to 5 systems to be constructed simultaneously"
Level Upgrade Laboratory Level Starbase Level Required
Cost
Starbux
Time
Clock
1 150 5s 1 3
2 450 10s 1 3
3 1K 15s 1 3

Stickers

StickersResearch
"Allows a Fleet to paste colorful Stickers onto their Starbase! Or they can add depressing ones, we don't judge."

Statistics
Level Description
1 "Allows a sticker to be added to your ship in the ship designer."
2 "Allows multiple stickers to be added to your ship in the ship designer."
3 "Allows a load of stickers to be added to your ship in the ship designer."
Name Level Upgrade Laboratory Level Starbase Level Required
Cost Time
Sticker 1 1.5K Supplies 10s Clock 1 3
Stickers 2 150 Starbux 10m Clock 3 5
More Stickers 3 450 Starbux 15m Clock 5 7

Rocket

RocketMissileResearch
"Upgrades the Rocket Missile, increasing damage and cost. No level 1 this time, the Rocket Missile came with the packaging!"

Statistics
Level Description
2-5 "Improvements to the standard rocket warhead results in higher damage."
Level Upgrade Laboratory Level Starbase Level Required
Cost
Supplies
Time
Clock
2 2.5K 3h 1 3
3 17.5K 18h 3 5
4 60K 2d 6h 5 7
5 175K 3d 18h 6 7

Jungler

JunglerMissileResearch
"Unlocks and upgrades the Jungle Missile, increasing damage and cost. No, the warheads are not replaced with farts at later levels."

Statistics
Level Description
1 "Recent chemical warfare discoveries have allowed us to fit neurotoxin gas to our warheads."
2-5 "Biolab engineers can increase the toxicity of neurotoxins in our warheads."
Level Upgrade Laboratory Level Starbase Level Required
Cost
Supplies
Time
Clock
1 1.5K 1h 1 3
2 6K 3h 1 3
3 30K 18h 3 5
4 90K 2d 6h 5 7
5 275K 3d 18h 6 7

Penetrator Missiles

PenetratorMissileResearch
"Unlocks and upgrades the Penetrator Missile, increasing damage and cost. Don't take it the wrong way and we'll be fine ;)."

Statistics
Level Description
1 "Special hull-buster missile technology that is designed to inflict direct damage to the core stability of the enemy ship hull."
2-5 "Upgrading the penetrator warhead to cause extra hull damage."
Level Upgrade Laboratory Level Starbase Level Required
Cost
Supplies
Time
Clock
1 1.5K 1h 1 3
2 6K 12h 3 5
3 30K 1d 12h 3 5
4 90K 2d 6h 5 7
5 300K 3d 18h 6 7

Mimic Missiles

MimicMissileResearch
"Upgrades the Mimic Missile, increasing damage and cost. No level 1 this time, the Mimic Missile came with the packaging!"

Statistics
Level Description
2-5 "Improves the mimic missile array to deal additional damage."
Level Upgrade Laboratory Level Starbase Level Required
Cost
Supplies
Time
Clock
2 5K 3h 1 3
3 10K 6h 2 4
4 17.5K 18h 3 5
5 35K 1d 12h 4 6
6 60K 2d 6h 5 7

Ammo Recycling

AmmoRecyclingResearch
"A certain percentage of Missiles, Crafts, Androids, and Cores are given back after a Starbase is attacked."

Statistics
Level Description
1 "Your crew can train to automatically recycle up to 30% of craft and ammo from used shells during defence. 15% via rebuild and 15% in ammo vault."
2 "Your crew can train to automatically recycle up to 50% of craft and ammo from used shells during defence. 25% via rebuild and 25% in ammo vault."
3 "Your crew can train to automatically recycle up to 60% of craft and ammo from used shells during defence. 30% via rebuild and 30% in ammo vault."
4 "Your crew can train to automatically recycle up to 80% of craft and ammo from used shells during defence. 40% via rebuild and 40% in ammo vault."
Level Salvaged Ammo Ammo Upgrade Laboratory Level Starbase Level Required
Rebuilt
Ammo
Boxed
Ammo
Cost
Supplies
Time
Clock
1 15% 15% 1K 30m 1 3
2 25% 25% 10K 4h 2 4
3 30% 30% 30K 8h 4 6
4 40% 40% 225K 18h 6 7

Starbase Hull Expansion

StarshipHullExpansionResearch
"Allows a Fleet to expand their Starbase. The grids gained AKA Grid B, can only hold Resource Rooms and Lifts."

Statistics
Level Description
1 "Allows Starbase Hulls to be expanded for extra resource space but with a reduced HP and at significant cost."
Level Upgrade Laboratory Level Starbase Level Required
Cost
Supplies
Time
Clock
1 7.5K 6h 1 3

Level 2 Laboratory Researches

Nanotech Paint

PaintResearch
"Allows a Fleet to Paint their Starbase and apply Skins. So colorful!"

Statistics
Level Description
1 "Optional Technology. Allows your ship to be repainted from the Shipyard."
Level Upgrade Laboratory Level Starbase Level Required
Cost
Starbux
Time
Clock
1 300 5s 2 4

Mini Droid

MiniDroidHD
"Unlocks and upgrades the Mini Droid, increasing stats and cost. This all-in-one Android does everything! Albeit extremely mediocre."

Statistics
Level Description
1 "Engineers can develop a low cost, all purpose, miniature droid to service the Starbase."
2-3 "Engineers can improve the low cost, all purpose, miniature droid with improved parts."
Level Upgrade Laboratory Level Starbase Level Required
Cost
Supplies
Time
Clock
1 5K 4h 2 4
2 12.5K 12h 3 5
3 32.5K 18h 4 6

EMP Technology

EMPMissileResearch
"Unlocks and upgrades the EMP Missile, increasing damage and cost. It has gotten so advanced not even turning the room off and on again will work!"

Statistics
Level Description
1 "Our scientists can research a way to deliver EMP payload in our projectile missiles."
2-5 "Our scientists can improve the effectiveness of EMP based weapons."
Level Upgrade Laboratory Level Starbase Level Required
Cost
Supplies
Time
Clock
1 5K 12h 2 4
2 17.5K 18h 3 5
3 50K 1d 12h 4 6
4 150K 2d 6h 5 7
5 300K 3d 18h 6 7

Modularization

ModularizationResearch
"Unlocks the ability to place Modules in Rooms. Now they can finally add that back scratcher!"

Statistics
Level Description
1 "Architects can unlock the ability to customize rooms using various module components."
2-3 "Architects can unlock the ability to customize rooms with additional components."
Level Module Limit Upgrade Laboratory Level Starbase Level Required
Cost
Supplies
Time
Clock
1 1 6.5K 12h 2 4
2 2 40K 1d 12h 4 6
3 5 250K 3d 18h 6 7

Python

PythonResearch
"Your Fleet installed some "100% virus-free no scam" plugins and unlocked new AI commands."

Statistics
Level Description
1-2 "Additional AI Scripting Options."
Level Terminology Upgrade Laboratory Level Starbase Level Required
Cost
Supplies
Time
Clock
1 Python 7.5K 6h 2 4
2 Python 2.0 200K 4d 12h 6 7

Level 3 Laboratory Researches

Collector Bot 3K

CollectorBot3KResearch
"Puts all uncollected Missiles, Androids, Crafts, and Resources in a box a Fleet member can collect at the Bridge."

Statistics
Level Description
1 "Are you tired of manually collecting resources? Introducing Collector Bot 3K! Automatically puts stuff in a nice box for you in the Bridge."
Level Upgrade Laboratory Level Starbase Level Required
Cost
Starbux
Time
Clock
1 25 5s 3 5

Incendiary Technology

ScarletMissileResearch
"Unlocks and upgrades the Scarlet Missile, increasing damage and cost. And no, the Missile doesn't play your Fleet's disstrack."

Statistics
Level Description
1 "Pyro experts can design a new range of incendiary weapons using the latest space pyro technology."
2-4 "Pyro experts can improve the flammability of our pyro weapons range."
Level Upgrade Laboratory Level Starbase Level Required
Cost
Supplies
Time
Clock
1 12.5K 12h 3 5
2 50K 1d 12h 4 6
3 150K 2d 6h 5 7
4 300K 3d 18h 6 7

Level 4 Laboratory Researches

Supply Chain Automation

SupplyChainAutomationResearch
"Adds a button that rearms all Modules along with queuing any consumed Missiles, Androids, Crafts, and Cores to be rebuilt."

Statistics
Level Description
1 "Unlocks option to rearm most ship weapons and modules quickly."
Level Upgrade Research Prerequisite Laboratory Level Starbase Level Required
Cost
Starbux
Time
Clock
1 50 10s Collector Bot 3K 4 6

Javelin Missiles

JavelinMissileResearch
"Unlocks and upgrades the Javelin Missile, increasing damage and cost. With this Missile, Armor will say, 'Am I a joke to you?'"

Statistics
Level Description
1 "Cutting-edge armor-piercing technology has allowed for the creation of specialized missiles that can ignore the target's armor to deal maximum damage."
2-4 "Upgrading the javelin missile will increase AP damage."
Level Upgrade Laboratory Level Starbase Level Required
Cost
Supplies
Time
Clock
1 30K 18h 4 6
2 50K 1d 12h 4 6
3 75K 3d 5 7
4 175K 3d 9h 6 7



Game Features


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Player Related

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Research Usage

gBayDay TraderCollector Bot 3KSupply Chain AutomationAtomic Dissassembly


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