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Laboratory   Starship Researches   Starbase Researches

General

Researching in a Starbase Laboratory is pretty important as Starbases are incredibly weak by themselves. Most researches will cost Supplies Supplies but some will cost Starbux Starbux to start. Just like starships, once you begin researching something, you cannot remove the Laboratory until you finish or rush the research

Here is a list of all of the Starbase Research Options available, a small explanation is also given for every option.


Advanced Engineering

Name Level Description Cost
Starbux
Time Laboratory Level
Advanced Engineering 1 "Allows up to 3 systems to be constructed simultaneously" 150 5s 1
2 "Allows up to 4 systems to be constructed simultaneously" 450 10s 1
3 "Allows up to 5 systems to be constructed simultaneously" 1,000 15s 1

Explanation


Researching this option increases how many Rooms you can build/upgrade at a time. So with a level 2 Advanced Engineering Research, you can upgrade or build up to four rooms at a time. Without this research, you can only have up to two builds or upgrades at a time.

Nanotech Paint

Name Level Description Cost
Starbux
Time Laboratory Level
Nanotech Paint 1 "Optional Technology. Allows your ship to be repainted from the Shipyard." 300 5s 2

Explanation


Researching this option allows you to Paint your ship a different color.

Collector Bot 3K

Name Level Description Cost
Starbux
Time Laboratory Level
Collector Bot 3K 1 "Are you tired of manually collecting resources? Introducing Collector Bot 3K! Automatically puts stuff in a nice box for you in the Bridge." 75 5s 4

Explanation


Researching this option allows you to automatically collect Missiles, Androids, Crafts, Cores, Resources, and other things while offline or online. The items collected will be put in a wooden box in the Bridge, if you don't have one, its automatically transferred to your inventory.

Stickers

Name Level Description Cost Time Laboratory Level
Sticker 1 "Allows a sticker to be added to your ship in the ship designer." 2KSupplies 5m 1
Stickers 2 "Allows multiple stickers to be added to your ship in the ship designer." 150Starbux 10m 3
More Stickers 3 "Allows a load of stickers to be added to your ship in the ship designer." 450Starbux 15m 5

Explanation


Researching this option increases how many Stickers you can equip on your ship. Level one allows you to add one sticker, level two lets you add 2 stickers, and level 3 lets you add 3 stickers.

Ammo Recycling

Name Level Description Cost
Supplies
Time Laboratory Level
Ammo Recycling 1 "Your crew can train to automatically recycle up to 30% of craft and ammo from used shells during defence. 15% via rebuild and 15% in ammo vault." 13K 4h 1
2 "Your crew can train to automatically recycle up to 50% of craft and ammo from used shells during defence. 25% via rebuild and 25% in ammo vault." 20K 4h 1
3 "Your crew can train to automatically recycle up to 60% of craft and ammo from used shells during defence. 30% via rebuild and 30% in ammo vault." 60K 8h 3
4 "Your crew can train to automatically recycle up to 80% of craft and ammo from used shells during defence. 40% via rebuild and 40% in ammo vault." 450K 1d 5
5 "Your crew can train to automatically recycle up to 90% of craft and ammo from used shells during defence. 45% via rebuild and 45% in ammo vault." 1M 3d 6
6 "Your crew can train to automatically recycle up to 100% of craft and ammo from used shells during defence. 50% via rebuild and 50% in ammo vault." 2M 3d 10h 40m 10

Explanation


Researching this option increases how efficient you are with your ammo. When you defend and use ammo, a certain percentage is automatically given back to you for fre. Along with this, a percentage of the ammo is given back to you for free in a wooden box in the room where the ammo came from.

Modularization

Name Level Description Cost
Supplies
Time Laboratory Level
Modularization 1 "Architects can unlock the ability to customize rooms with additional components." 13K 12h 2
2 "Architects can unlock the ability to customize rooms with additional components." 80K 2d 4
3 "Architects can unlock the ability to customize rooms with additional components." 500K 5d 6

Explanation


Researching this option increases how many Sprinklers, Walls, C4, and etc. you can put in one room.

Mimic Missile

Name Level Description Cost
Supplies
Time Laboratory Level
Mimic Missile 2 "Improves the mimic missile array to deal additional damage." 10K 3h 1
3 "Improves the mimic missile array to deal additional damage." 20K 6h 2
4 "Improves the mimic missile array to deal additional damage." 35K 1d 3
5 "Improves the mimic missile array to deal additional damage." 70K 2d 4
6 "Improves the mimic missile array to deal additional damage." 120K 3d 5

Explanation


Researching this option replaces the Mimic Missile with a higher level depending on the Research level.

Rocket

Name Level Description Cost
Supplies
Time Laboratory Level
Rocket Missile 2 "Improvements to the standard rocket warhead results in higher damage." 12K 3h 1
3 "Improvements to the standard rocket warhead results in higher damage." 35K 1d 3
4 "Improvements to the standard rocket warhead results in higher damage." 120K 3d 5
5 "Improvements to the standard rocket warhead results in higher damage." 375K 5d 6
6 "Improvements to the standard rocket warhead results in higher damage." 1M 1w 3d 7

Explanation


Researching this option replaces the Rocket Missile with a higher level depending on the Research level.

Jungler

Name Level Description Cost
Supplies
Time Laboratory Level
Jungler Missile 1 "Recent chemical warfare discoveries have allowed us to fit neurotoxin gas to our warheads." 2K 1h 1
2 "Biolab engineers can increase the toxicity of neurotoxins in our warheads." 12K 3h 1
3 "Biolab engineers can increase the toxicity of neurotoxins in our warheads." 60K 1d 3
4 "Biolab engineers can increase the toxicity of neurotoxins in our warheads." 180K 3d 5
5 "Biolab engineers can increase the toxicity of neurotoxins in our warheads." 550K 5d 6
6 "Biolab engineers can increase the toxicity of neurotoxins in our warheads." 1.5M 1w 3d 7

Explanation


Researching this option adds and replaces the Jungler Missile with a higher level depending on the Research level.

Penetrator

Name Level Description Cost
Supplies
Time Laboratory Level
Penetrator Missile 1 "Our scientists have come up with armour piercing warhead to allow missiles to directly damage enemy hull." 2K 1h 1
2 "Upgrading the AP warhead to cause extra hull damage." 12K 12h 3
3 "Upgrading the AP warhead to cause extra hull damage." 60K 2d 3
4 "Upgrading the AP warhead to cause extra hull damage." 180K 3d 5
5 "Upgrading the AP warhead to cause extra hull damage." 560K 5d 6
6 "Upgrading the AP warhead to cause extra hull damage." 1M 1w 3d 8

Explanation


Researching this option adds and replaces the Penetrator Missile with a higher level depending on the Research level.

EMP Technology

Name Level Description Cost
Supplies
Time Laboratory Level
EMP Technology 1 "Our scientists can research a way to deliver EMP payload in our projectile missiles." 20K 12h 2
2 "Our scientists can improve the effectiveness of EMP based weapons." 35K 1d 3
3 "Our scientists can improve the effectiveness of EMP based weapons." 100K 2d 4
4 "Our scientists can improve the effectiveness of EMP based weapons." 300K 3d 5
5 "Our scientists can improve the effectiveness of EMP based weapons." 600K 5d 6
6 "Our scientists can improve the effectiveness of EMP based weapons." 1.5M 1w 7

Explanation


Researching this option adds and replaces the EMP Missile with a higher level depending on the Research level.

Incendiary Technology

Name Level Description Cost
Supplies
Time Laboratory Level
Incendiary Technology 1 "Pyro experts can design a new range of incendiary weapons using the latest space pyro technology." 25K 12h 3
2 "Pyro experts can improve the flammability of our pyro weapons range" 100K 2d 4
3 "Pyro experts can improve the flammability of our pyro weapons range" 300K 3d 5
4 "Pyro experts can improve the flammability of our pyro weapons range" 600K 5d 6
5 "Pyro experts can improve the flammability of our pyro weapons range" 1M 1w 7
6 "Pyro experts can improve the flammability of our pyro weapons range" 1.8M 2w 8

Explanation


Researching this option adds and replaces the Scarlet Missile with a higher level depending on the Research level.

Interceptor

Name Level Description Cost
Supplies
Time Laboratory Level
Interceptor Craft 2 "Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability." 100K 5d 5
3 "Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability." 200K 6d 6
4 "Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability." 300K 1w 6
5 "Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability." 400K 1w 3d 7
6 "Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability." 1M 1w 3d 8
7 "Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability." 1.4M 1w 5d 9
8 "Our engineers can upgrade our basic interceptors for increased firing rate and maneuverability." 280K 1w 7d 10

Explanation


Researching this option replaces the Interceptor Craft with a higher level depending on the Research level.

Defender

Name Level Description Cost
Supplies
Time Laboratory Level
Defender Craft 2 "Advanced Defender schematics can be developed to increase Defender combat effectiveness." 200K 1w 1d 5
3 "Advanced Defender schematics can be developed to increase Defender combat effectiveness." 300K 1w 3d 6
4 "Advanced Defender schematics can be developed to increase Defender combat effectiveness." 400K 1w 4d 6
5 "Advanced Defender schematics can be developed to increase Defender combat effectiveness." 500K 1w 5d 7
6 "Advanced Defender schematics can be developed to increase Defender combat effectiveness." 1M 2w 8
7 "Advanced Defender schematics can be developed to increase Defender combat effectiveness." 1.5M 1w 6d 9
8 "Advanced Defender schematics can be developed to increase Defender combat effectiveness." 2M 2w 10

Explanation


Researching this option replaces the Defender Craft with a higher level depending on the Research level.

Firehawk

Name Level Description Cost
Supplies
Time Laboratory Level
Firehawk Craft 1 "A new type of assault craft can be developed utilising latest developments in incendiary technology." 400K 1w 6
2 "Improve the combat effectiveness of the Firehawk." 500K 1w 1d 6
3 "Improve the combat effectiveness of the Firehawk." 600K 1w 2d 7
4 "Improve the combat effectiveness of the Firehawk." 700K 1w 3d 7
5 "Improve the combat effectiveness of the Firehawk." 1M 1w 4d 8
6 "Improve the combat effectiveness of the Firehawk." 1.25M 1w 5d 9
7 "Improve the combat effectiveness of the Firehawk." 1.5M 1w 6d 10
8 "Improve the combat effectiveness of the Firehawk." 2M 2w 10

Explanation


Researching this option adds and replaces the Firehawk Craft with a higher level depending on the Research level.

Corsair

Name Level Description Cost
Supplies
Time Laboratory Level
Corsair Craft 1 "Our engineers have worked hard to develop a corvette class vessel capable of launching EMP attacks." 500K 1w 7
2 "Our engineers can improve the combat capability of our standard Corsairs with a range of upgrades." 800K 1w 1d 7
3 "Our engineers can improve the combat capability of our standard Corsairs with a range of upgrades." 1M 1w 2d 8
4 "Our engineers can improve the combat capability of our standard Corsairs with a range of upgrades." 1.3M 1w 3d 8
5 "Our engineers can improve the combat capability of our standard Corsairs with a range of upgrades." 1.6M 1w 4d 9
6 "Our engineers can improve the combat capability of our standard Corsairs with a range of upgrades." 1.8M 1w 5d 9
7 "Our engineers can improve the combat capability of our standard Corsairs with a range of upgrades." 2M 1w 6d 10
8 "Our engineers can improve the combat capability of our standard Corsairs with a range of upgrades." 2.3M 2w 10

Explanation


Researching this option adds and replaces the Corsair Craft with a higher level depending on the Research level.

Mini Droid

Name Level Description Cost
Supplies
Time Laboratory Level
Mini Droid 1 "Engineers can develop a low cost, all purpose, miniature droid to service the Starbase." 10K 4h 2
2 "Engineers can improve the low cost, all purpose, miniature droid with improved parts." 25K 12h 3
2 "Engineers can improve the low cost, all purpose, miniature droid with improved parts." 62.5K 19h 12m 4

Explanation


Researching this option adds and replaces the Mini Droid with a higher level depending on the Research level.

Python

Name Level Description Cost
Supplies
Time Laboratory Level
Python 1 "Additional AI Scripting Options." 25K 6h 2
Python 2.0 2 "Additional AI Scripting Options." 400K 6d 6
Python 3.x 3 "Advanced Conditional AI Scripting Options." 1.7M 1w 8

Explanation


Researching this option lets you have more advanced AI. More info on that page.

Starbase Hull Expansion

Name Level Description Cost
Supplies
Time Laboratory Level
Starship Hull Expansion 1 "Allows basic Starbase Hulls to be expanded for extra resource space but with a reduced HP and at significant cost." 15K 6h 1

Explanation


Researching this option allows you to build Starbases with a special bit of extra space that can only be taken up by Resource Rooms. The tradeoff is that you have one less ship health compared to non-extended Starbases. Once researched, you can simply go to the Shipyard and buy the extension for 5K Starbux Starbux. After that, your able switch back and forth between your ships for free (1 Hour Delay).




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