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Shield Generator   Shield Battery

Shield14
"Energy Shield. Provides defence against energy based weapons."
Shield14

Shield1
Shield2
Shield3
Shield4
Shield5
Level 1 Level 2 Level 3 Level 4 Level 5
Shield6
Shield7
Shield8
Shield9
Shield10
Level 6 Level 7 Level 8 Level 9 Level 10
Shield11
Shield12
Shield13
Shield14
Level 11 Level 12 Level 13 Level 14

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 1 1 1 1 1 1 1 1 1 1
Icon Name Size PowerPowerIcon Consumption Stat Enhancement
ShieldIconSHL3x20-3ScienceScienceIcon
Level Reload Time Capacity Upgrade Ship Level Required
Cost
Mineral
Time
116.25s21501m2
215s25005m2
313.75s32K30m3
412.5s34K2h3
511.5s410K4h4
610.5s420K12h4
79.5s540K18h5
89s5100K1d6
98.5s6300K2d7
108s6600K4d8
117.5s71.2M5d9
126.875s71.5M6d10
136.25s82M1w10
146s82.5M1w 1d11

Summary

The Shield Generator is a 3x2 room unlocked at level 2. The Shield Generator is one of the earliest defense rooms unlocked and one of the most important defense rooms available. The Shield Generator, when placed in the player's ship, will project a shield that is essentially a rechargeable health bar. The shield will absorb laser and ballistic hits, but will not absorb Missiles. The Shield Generator will also always start off with a full shield in combat, even if it has no power.

Usage

In Combat

The Shield Generator's damage absorbing properties makes it a huge target for enemies. Since most starships also have a Shield Generator, many AI commands are set to target the Shield Generator. An important thing to note is that the Shield Generator cannot stop enemy boarders from reaching the player's ship. Thus, Armor and man the Shield Generator well.

The Shield Generator also has some mechanics not explained in game. For example, when the Shield Generator is destroyed, all shield hitpoints will drop to 0 immediately. Along with this, if a bullet that deals two shield damage hits a shield with one hitpoint, the shield will absorb all the damage. This is because leftover shield damage cannot be carried over to damage rooms.

When To Use

The Shield Generator is a needed defense room for almost every type of starship, especially past level 10. There are not many reasons not to use the Shield Generator, and once the player utilizes a Shield Battery in conjunction with the generator, the shield becomes incredibly effective at absorbing damage.

AI

Here is a good AI command to help save power. The AI will depower the Shield Generator once all weapons that can damage the shield are destroyed/missing. Shield Generators are also categorized as "Shield Rooms" in AI coding.


Enemy Laser Room HP > 0% -> Set Maximum Power
Enemy Cannon Room HP > 0% -> Set Maximum Power
Enemy Craft Count > 0 -> Set Maximum Power
None -> Set Minimum Power

Crew Interactions

The Shield Generator is buffed with the Science ScienceIcon stat on crew. The formula used with this stat can be found here.



Powered Rooms


Weapon Rooms

Energy Rooms: Mineral Mining LaserKias BlasterK BlasterPlasma PhaserPhaserLaser BlasterPhoton DisruptorEMP CannonIon Cannon

Ballistic Rooms: BolterRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportMedium Weapons Platform


Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateGas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Reactors

Small ReactorFusion ReactorCoal Reactor