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Shield14
"Energy Shield. Provides defence against energy based weapons."

Shield1
Shield2
Shield3
Shield4
Shield5
Level 1 Level 2 Level 3 Level 4 Level 5
Shield6
Shield7
Shield8
Shield9
Shield10
Level 6 Level 7 Level 8 Level 9 Level 10
Shield11
Shield12
Shield13
Shield14
Level 11 Level 12 Level 13 Level 14

Summary

The Shield is the first defensive room unlocked in the game. The Shield just like the name implies, shields you from all projectiles except for missiles. The Shield starts fully charged, powered or not and then has a recharge rate for 1 bar of shield every time you lose shield capacity. Because of the shield's defense and three power, it makes it a massive target for many players.

Strategy

Attacking

When attacking, the shield will always start off at maximum capacity even with no power. After that, the shield will begin to struggle at recharging fast enough if they have 2 or more weapons that damage the shields. If your above level 10, you should always equip a shield because a blast from the EMP Cannon or Ion Cannon will do massive damage to your ship if you have no shield.

Defending

The shield is a very common room and usually the room most people target in their AI settings. This makes your shield a high priority, so make sure you have sufficient armor and crew supporting it. Besides that, if your under level 10 you can remove your shield when offline to hopefully mess up their AI commands that rely on shields. The shield will NOT protect you if it's upgrading or destroyed either.

Uses

The Shield is a must have for levels 10+ and it's very important for lower levels that don't have sufficient Armor. Shields also are very efficient when it comes to blocking damage. Even if you have 0.1 Shield energy left, the enemy has to deplete it fully to deal any damage. So if your then hit with 1 damage bullet, only the 0.1 Shield energy will deplete and nothing else. Nonetheless, it is ultimately your decision to use the shield or not.

AI Tactics

First, you should know that the shield will be almost next to useless when it gets depleted and the enemy has 2 or more weapons (Or just Missile Launchers). Here is the AI to conserve power when your shield finally depletes. Also, if you see that the enemy only runs Missile Launchers you should depower the shield to save yourself power.


None -> Set Maximum Power
Your Ship has No Active Shield -> Set Minimum Power


You can also do a little bit more complicated setting for extra Hangar Defense.


None -> Set Maximum Power
Enemy Craft Count > 0 -> Set Maximum Power
Your Ship has No Active Shield -> Set Minimum Power

Statistics

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 1 1 1 1 1 1 1 1 1 1
Icon Name Size Maximum Power Consumption
ShieldIconSHL3x23
Level Reload Time Capacity Upgrade Ship Level Required
Cost
Mineral
Time
16.375s21501m2
26.25s25005m2
36.25s32K30m3
46.125s34k2h3
56.125s410k4h4
66s420k12h4
76s540k18h5
85.875s5100k1d6
95.875s6300k2d7
105.75s6600k4d8
115.75s71.2m5d9
125.625s71.5m6d10
13 5.625s 8 2m 7d 10
14 5.5s 8 2.5m 8d 11



Weapon Rooms

Mining LaserKias CannonBolterMissile LauncherMulti Missile LauncherPlasma CannonPhaserEMP CannonIon Cannon


Defensive Rooms

Anti Craft LaserShieldEngineFusion Drive EngineMedicalToiletAndroid StudioVisiri MechbaySecurity GateGas TrapCloak


Reactors/Spy Rooms

Small ReactorFusion ReactorCoal ReactorRadar


Win Conditions

HangarTeleport