|Medium Weapons Platform||Laser Blaster||Railgun||Photon Disruptor|
|Level 1||Level 2||Level 3||Level 4||Level 5|
|Icon||Name||Size||Power Consumption||Stat Enhancement||Projectile Speed|
|Volley||System Damage||AP Damage||Shield Damage||Crew Damage||Direct Hull Damage|
|Level||Reload Time||Upgrade||Ship Level Required|
AP damage or Armor Piercing damage, is a separate damage that is added in conjunction with system damage (AP Damage is counted first). What makes AP damage unique is that it ignores all Armor damage debuffs. However, AP Damage cannot do any hull damage once the target room is destroyed.
The Railgun is like a burst fire weapon with its slow projectiles/reload times and its high base damage. The high base damage allows the Railgun to do guaranteed damage to an unarmored 3 power room or a fully armored 2 power room, even if repair crew are present. However, this room is best utilized if the player can follow up that railgun slung with additional firepower to maximize damage to the hull and crew.
When To Use
When to use the Railgun really depends on your playstyle. The Laser Blaster has much better DPS, but when targetting a heavily armored room the Railgun may be the better option. This is especially the case in end-game combat where commonly targeted rooms have 4-8 Armor blocks around them.
There really is no complicated AI for rooms like the Railgun. Just make it sure it targets the room all your other weapon rooms target and you should be fine. The Railgun is also categorized as a "Laser Room" in AI coding.
The Railgun is buffed with the Weapon stat on crew. The formula used with this stat can be found here.
Ballistic Rooms: Bolter • Railgun