Medium Weapons Platform   Laser Blaster   Railgun   Photon Disruptor

"A powerful projectile gun that's capable of penetrating armor. Works by charging matter to hypersonic speeds."

Level 1 Level 2 Level 3 Level 4 Level 5

Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 0 0 0 0 0 0 1 1 1 1
Icon Name Size PowerPowerIcon Consumption Stat Enhancement Projectile Speed
MediumsWeaponPlatformWeaponIconRG3x20-3WeaponWeaponIcon200 Pixels/s
Volley System Damage AP Damage Shield Damage Crew Damage Direct Hull Damage
Level Reload Time Upgrade Ship Level Required
48.75s1.8M1w 1d11
58.5s2.3M1w 3d11


The Railgun is a 3x2 weapon room that can be built on the Medium Weapons Platform. The Railgun does 1 point of damage to crew, shields, and systems and 2 points of AP damage.

AP damage or Armor Piercing damage, is a separate damage that is added in conjunction with system damage (AP Damage is counted first). What makes AP damage unique is that it ignores all Armor damage debuffs. However, AP Damage cannot do any hull damage once the target room is destroyed.


In Combat

The Railgun is like a burst fire weapon with its slow projectiles/reload times and its high base damage. The high base damage allows the Railgun to do guaranteed damage to an unarmored 3 power room or a fully armored 2 power room, even if repair crew are present. However, this room is best utilized if the player can follow up that railgun slung with additional firepower to maximize damage to the hull and crew.

When To Use

When to use the Railgun really depends on your playstyle. The Laser Blaster has much better DPS, but when targetting a heavily armored room the Railgun may be the better option. This is especially the case in end-game combat where commonly targeted rooms have 4-8 Armor blocks around them.


There really is no complicated AI for rooms like the Railgun. Just make it sure it targets the room all your other weapon rooms target and you should be fine. The Railgun is also categorized as a "Laser Room" in AI coding.

Crew Interactions

The Railgun is buffed with the Weapon WeaponIcon stat on crew. The formula used with this stat can be found here.

Powered Rooms

Weapon Rooms

Energy Rooms: Mineral Mining LaserKias BlasterK BlasterPlasma PhaserPhaserLaser BlasterPhoton DisruptorEMP CannonIon Cannon

Ballistic Rooms: BolterRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportMedium Weapons Platform

Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateGas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Small ReactorFusion ReactorCoal Reactor