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Radar1
"Radar."

Summary

The Radar room provides you information about how much power the enemy is using and in what rooms. This is the only room that is able to spy and give detailed info about the enemy during a battle. It also has a base armor of 300, making it as armored as a Bedroom.

Strategy

Attacking

The Radar is honestly not a very important room that your ship should have. How much power in a room is usually completely useless data as you can find the same thing out by watching what fires/charges. Even worse, the room needs one power to be able to spy, this alone makes the Radar very unpopular.

Defending

Before you think that the one power health it has makes it a very easy target, just remember it has a base armor of 300. Firing at this room is essentially firing at a Bedroom (Bedrooms also have 300 armor). This makes armor and crew around the room completely unnecessary.

Statistics

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 0 0 0 0 0 0 0 1 1 1
Name Size Maximum Power Consumption
RAD2x21
Level Armor Upgrade Ship Level Required
Cost
Mineral
Time
1300500K1d9

Weapon Rooms

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Defensive Rooms

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Reactors/Spy Rooms

ReactorFusion ReactorCoal ReactorRadar


Win Conditions

HangarTeleport