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PlasmaCannon9
"Shoots powerful plasma bolts. Requires gas for use."
PlasmaCannon9

PlasmaCannon1
PlasmaCannon2
PlasmaCannon3
PlasmaCannon4
PlasmaCannon5
Level 1 Level 2 Level 3 Level 4 Level 5
PlasmaCannon6
PlasmaCannon7
PlasmaCannon8
PlasmaCannon9
Level 6 Level 7 Level 8 Level 9

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 0 0 0 0 0 1 1 1 2 2
Icon Name Size PowerPowerIcon Consumption Stat Enhancement Projectile Speed
PlasmaIconPLA3x20-3WeaponWeaponIcon20 Pixels/s
Volley System Damage AP Damage Shield Damage Crew Damage Direct Hull Damage
1100.520
Level Reload Time Ammo Upgrade Ship Level Required
Capacity Unit Price
Gas
Cost
Mineral
Time
16s4020250K1d7
25.75s5025300K3d7
35.5s6030375K5d8
45.25s7035500K6d8
55s8040625K1w8
64.75s9045750K1w 1d8
74.5s10050875K1w 3d9
84.25s110551.5M1w 5d9
94.125s120602M2w11

Summary

The Plasma Phaser is a 3x2 weapon room unlocked at level seven. The Plasma Phaser does 2 points of damage to crew, 1 point of damage to systems, and 0.5 points of damage to shields. The Plasma Phaser also needs to be refilled with ammo to fire. This ammo is used up every shot and costs Gas Gas.

Usage

In Combat

The Plasma Phaser is similar to the Mineral Mining Laser in combat, the only differences being projectile speed and crew damage. Thus, this room is a needed addition to gunship hulls for even more firepower against shields, crew, etc. Just make sure to refill it after every fight.

When To Use

As stated above, the Plasma Phaser is a must have for gunships. Many players use it to replace their Bolters at ship level 7. That's not to say it doesn't serve a purpose for other ships. Players will often use them to help deal with enemy weapon rooms at ship level 10 when ships can mount two Plasma Phasers. This is most common for Hangar users.

AI

There really isn't any magic AI for the Plasma Phaser, just make sure it targets the same room all your other weapon rooms target. Also, the Plasma Phaser is categorized as a "Laser Room" in AI coding.

Crew Interactions

The Plasma Phaser is buffed with the Weapon WeaponIcon stat on crew. The formula used with this stat can be found here.



Powered Rooms


Weapon Rooms

Energy Rooms: Mineral Mining LaserKias BlasterK BlasterPlasma PhaserPhaserLaser BlasterPhoton DisruptorEMP CannonIon Cannon

Ballistic Rooms: BolterRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportMedium Weapons Platform


Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateGas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Reactors

Small ReactorFusion ReactorCoal Reactor