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Plasma Cannon   Phaser

PlasmaCannon9
"Shoots powerful photon bolts. Requires gas for use."

PlasmaCannon1
PlasmaCannon2
PlasmaCannon3
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PlasmaCannon5
Level 1 Level 2 Level 3 Level 4 Level 5
PlasmaCannon6
PlasmaCannon7
PlasmaCannon8
PlasmaCannon9
Level 6 Level 7 Level 8 Level 9

Summary

The Plasma Cannon is the fourth weapon you may unlock in Pixel Starships. It does exactly one bar of damage to rooms and hull health and cannot bypass the shield. The Plasma Cannon also needs to be refilled with gas to use. A special version of this weapon also exists called the Phaser. It cannot be upgraded and functions similarly to the Plasma. this was part of the Supporter's pack found at the Pixel starships website.

Strategy

Attacking

The Plasma Cannon is pretty much like a 3 power Mining Laser. With the combination of two Mining Lasers, it can effectively chew through 3 powered rooms provided that your Cannon fires 6 seconds before the Mining Laser. Just like the Mining Laser, it does alot of crew damage and two shots can do guaranteed damage to one power rooms.

Defending

Like the Mining Laser, make sure this weapon has alot of armor and crew. It only has three power and is the target of many enemy AI systems. When setting up the AI for the Plasma Cannon, make sure it fires at the same room your other weapons fire at for focus fire damage. Never make it target Reactors and make sure it is refilled before leaving or else it'll do nothing.

When To Use

Low Reliance on Weapons

If you don't rely on weapons on your main win condition (Like Teleport Rushing) then the Plasma Cannon can be a meh choice. If you can disable the enemy ship without the use of many weapons or if you don't need to out damage the enemy in time, use Mining Lasers instead. They are cheaper, don't need gas, and do faster DPS.

High Reliance on Weapons

If you rely on weapons to disable the enemy ship (Like Hangars) than the Plasma Cannon can be a massive help. It isn't necessary but it can make damaging and killing important assets much easier. Just remember to refill the Plasma Cannon, and if you run out of ammo just depower it.

Statistics

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 0 0 0 0 0 1 1 1 2 2
Icon Name Size Damage Maximum Power Consumption
PlasmaIconPLA3x213
Level Reload Time Ammo Upgrade Ship Level Required
Capacity Unit Price
Gas
Cost
Mineral
Time
16s4020250K1d7
25.75s4540300K3d7
35.5s5060375K5d8
45.25s5590500K6d8
55s60120625K1w8
64.75s9070750K1w 1d8
74.5s10080875K1w 3d9
84.25s110901.5M1w 5d9
94.125s802302M2w11

Weapon Rooms

Mining LaserKias CannonBolterMissile LauncherMulti Missile LauncherPlasma CannonPhaserEMP CannonIon Cannon


Defensive Rooms

Anti Craft LaserShieldEngineFusion Drive EngineMedicalToiletAndroid StudioVisiri MechbaySecurity GateGas TrapCloak


Reactors/Spy Rooms

Small ReactorFusion ReactorCoal ReactorRadar


Win Conditions

HangarTeleport