Missile Launcher | Multi Missile Launcher |
Normal Variant
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Kickstarter Variant
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Ship Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
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Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 |
Icon | Abbreviation | Size | Power Consumption | Stat Enhancement | AI Category |
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RAL | 3x2 | 0-4 | Weapon | Missile Room |
Level | Reload Time | Missile Capacity | Cost |
Ship Level Required | |
---|---|---|---|---|---|
Storage | Manufacture | ||||
1 | 10.5s | 50 | 50 | 95 | 1 |
Summary
The Rocket Artillery Launcher (RAL) is a 3x2 Weapon room bought in the Dove Store for 95 Doves . The RAL functions similarly to the Missile Launcher in combat, with a few notable differences. It fires a unique barrage of rockets, It has 4 power, and it increases the Missile storage limit by 50.
Usage
In Combat
The Rocket Artillery Launcher is generally paired with two other Missile Launchers to enhance their Missile combos. However, due to the Dove cost needed to unlock the RAL, it's mostly seen in mid-late game ships. The RAL's ability to barrage its target with missiles can be unparalleled when coupled with crew who have Rush Command ability. The RAL can play a pivotal role in battle, depending how its implemented. Use the RAL to target the Shield Room while other weapons concentrate fire on Reactors, Cloak Generator and/or Teleporter Room. The RAL is a great weapon room for dominating the enemy!
Read First
- Advantages: Absolutely bombard Shields with a barrage of missiles, and works very well when paired with crew who have the Rush Command ability.
- Disadvantages: Cool down and reload speed can be slow with no crew, and even still if the crew lack the Rush Command ability to enhance reload time.
- Additional Notes: It's basically an enhanced missile room with the ability to send a powerful volley of several missile rounds in quick succession. Best used to take out Shields, or individual rooms quickly.
AI
The Rocket Artillery Launcher functions manually, or with the use of AI.
Crew Interactions
The Multi Missile Launcher is buffed with the Weapon stat on Crew. The reload reduction formula applied when the RAL is buffed can be found here.
Trivia
- The Multi Missile Launcher uses the Missile Launcher's destroyed sprite.
- The Multi Missile Launcher doesn't have a destroyed exterior sprite, nor does it have an exterior sprite for the Visiri and Ardent Protector Ships.
Gallery
Powered Rooms
Weapon Rooms: Mineral Mining Laser • Bolter • Kias Phaser • K Blaster • Minigun • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Railgun • Photon Disruptor • EMP Cannon • Ion Cannon
Consumable/Platform Rooms: Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform
Defends Via Damage: Anti Craft Laser • Security Gate • Small Gas Trap • Zaki Tentacle Garden • Disintegrator Gate
Defends Via Support: Shield Generator • Shield Battery • Med Bay • Toilet • Flower Gardens • Android Studio • Visiri Mechbay • Zongzi Factory • Radar
Defends Via Dodge: Engine • Fusion Drive Engine • Cloak Generator
Supports Via Healing: Med Bay • Toilet • Flower Gardens
Reactors: Small Reactor • Fusion Reactor • Coal Reactor • Power Capacitor • Large Reactor • Backup Capacitor