|Missile Launcher||Multi Missile Launcher|
|Level 1||Level 2||Level 3||Level 4||Level 5|
|Level 6||Level 7||Level 8||Level 9||Level 10|
|Level 11||Level 12||Level 13||Level 14|
The Missile Launcher is the third type of weapon you can obtain in Pixel Starships. The Missiles you launch from the launcher must be refilled, how much is how many you will use. The 5-6 types of missiles to launch from open up a massive variety of strategies. These all bypass shields.
The Missile Launcher can do a variety of things depending on the missile you use. Scarlet Missiles to set rooms on fire for deadly effects on HP and Crew, Rocket Missiles for basic damage, Jungler Missiles for massive crew damage, EMP Missiles to stun a rooms charge, Penetrator Missiles for guaranteed hull damage, and Mimic Missiles, a Starbase only missile that bombards the enemy.
The Missile Launcher is 3 power. This means it can take quite a beating like the Shield. Make sure you armor and man the Missile Launcher because if it's completely destroyed, it'll lose need to be fully reloaded again. All missiles will also have a chance to miss if your attacker has an Engine.
This Missile Combo usually is used on ships who can't deal with boarders very well. The tactic involves setting one Missile Launcher to EMP their Teleport and either using a Jungler or Penetrator to kill the crew or do more hull damage. Generally, if you use this combo you must have another way of doing hull damage as this combo does little to no hull damage.
Generally, this is one of the more common tactics. This uses either Jungler or Scarlet Missiles to kill all repair crew, you can do this by targeting rooms you know the repair crew will stay in. This is much easier with Scarlet Missiles as the Missile does system damage, but it does make it weak against Fire Resist crew. With this combo, you also need another means of hull damage.
This is one of the most common tactics. It involves spamming as many Penetrator Missiles as you can to a specific room to kill the ship as fast as possible. This is effective with a boarding strategy as it allows you to take out important rooms that can impede your missiles. This can be the Engine or Enemy Missile Launchers.
Low Level Rocket Spam
This is the common strategy for low level players. It is pretty effective when paired with other weapons more a ton of hull damage to an unrepaired room. It's really hard to make this strategy work after level 6 due to repair crew and high level armor.
Starbase Mimic Spam
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