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Missile Launcher   Multi Missile Launcher

MissileLauncher14
"Manufacture and launch projectile missiles. Effective vs Shields."

MissileLauncher1
MissileLauncher2
MissileLauncher3
MissileLauncher4
MissileLauncher5
Level 1 Level 2 Level 3 Level 4 Level 5
MissileLauncher6
MissileLauncher7
MissileLauncher8
MissileLauncher9
MissileLauncher10
Level 6 Level 7 Level 8 Level 9 Level 10
MissileLauncher11
MissileLauncher12
MissileLauncher13
MissileLauncher14
Level 11 Level 12 Level 13 Level 14

Summary

The Missile Launcher is the third type of weapon you can obtain in Pixel Starships. The Missiles you launch from the launcher must be refilled, how much is how many you will use. The 5-6 types of missiles to launch from open up a massive variety of strategies. These all bypass shields.

Strategy

Attacking

The Missile Launcher can do a variety of things depending on the missile you use. Scarlet Missiles to set rooms on fire for deadly effects on HP and Crew, Rocket Missiles for basic damage, Jungler Missiles for massive crew damage, EMP Missiles to stun a rooms charge, Penetrator Missiles for guaranteed hull damage, and Mimic Missiles, a Starbase only missile that bombards the enemy.

Defending

The Missile Launcher is 3 power. This means it can take quite a beating like the Shield. Make sure you armor and man the Missile Launcher because if it's completely destroyed, it'll lose need to be fully reloaded again. All missiles will also have a chance to miss if your attacker has an Engine.

Missile Strategies

Anti-Teleporter

(EMP6 + Jungler6 ) OR (EMP6 + Penetrator6)

This Missile Combo usually is used on ships who can't deal with boarders very well. The tactic involves setting one Missile Launcher to EMP their Teleport and either using a Jungler or Penetrator to kill the crew or do more hull damage. Generally, if you use this combo you must have another way of doing hull damage as this combo does little to no hull damage.

Anti-Repair

(Jungler6 + Jungler6) OR (Scarlet6 + Scarlet6)

Generally, this is one of the more common tactics. This uses either Jungler or Scarlet Missiles to kill all repair crew, you can do this by targeting rooms you know the repair crew will stay in. This is much easier with Scarlet Missiles as the Missile does system damage, but it does make it weak against Fire Resist crew. With this combo, you also need another means of hull damage.

Penetrator Spam

(Penetrator6 + Penetrator6)

This is one of the most common tactics. It involves spamming as many Penetrator Missiles as you can to a specific room to kill the ship as fast as possible. This is effective with a boarding strategy as it allows you to take out important rooms that can impede your missiles. This can be the Engine or Enemy Missile Launchers.

Low Level Rocket Spam

(Rocket6 + Rocket6)

This is the common strategy for low level players. It is pretty effective when paired with other weapons more a ton of hull damage to an unrepaired room. It's really hard to make this strategy work after level 6 due to repair crew and high level armor.

Starbase Mimic Spam

(Mimic5 + Mimic5)

There is not really much to say about this strategy. It is the only missile you can use on the Missile Array on the Starbase.

Statistics

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 0 1 1 2 2 2 2 2 2 2
Icon Name Size Maximum Power Consumption
MissileLauncherIconMSL3x23
Level Reload Time Capacity Upgrade Ship Level Required
Storage Queue Cost
Gas
Time
112.5s50501.2K5m3
212s55522.5K30m3
311.5s605412K1h4
411s655625K1h 30m4
510.5s705830K6h5
610s756060K12h5
79.5s8062180K1d 12h6
89s8564350K2d7
98.75s9066500K3d8
108.5s9568550K3d 12h9
118.25s10070750K4d9
128s105722M1w10
137.75s110722.1M1w 1d11
147.5s110722.3M1w 2d11



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