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MiningLaser14
"Multi-purpose mining laser with limited offensive capacity."

MiningLaser1
MiningLaser2
MiningLaser3
MiningLaser4
MiningLaser5
Level 1 Level 2 Level 3 Level 4 Level 5
MiningLaser6
MiningLaser7
MiningLaser8
MiningLaser9
MiningLaser10
Level 6 Level 7 Level 8 Level 9 Level 10
MiningLaser11
MiningLaser12
MiningLaser13
MiningLaser14
Level 11 Level 12 Level 13 Level 14

Summary

The Mining Laser is the first weapon you obtain in Pixel Starships and the only one able to produce a resource. It is great for mass farming as it doesn't have ammo nor a long charge time. Its low energy count makes it very efficient, but also a big target making Armor a must.

Strategy

Attacking

The Mining Laser does exactly one damage to an unarmored room. This makes it have a hard time chewing through armored or 3+ power rooms. If you find your opponent has a one power room, make sure the lasers fire no higher apart than 0.7 seconds to do guaranteed damage. The Laser also does massive crew damage to yours and the enemies, this still takes awhile so make sure you have some other win condition.

Defending

Make sure your Mining Laser has a ton of armor and crew around it, it only has two power which makes it a BIG target. The room to target when editing the Laser's AI can also be a dilemma. The Shield is usually your safest bet, it has only three power but it usually has alot of armor and crew around it. Reactors have too much collective power to ever do real hull damage, so don't set it to target reactors.

When To Use

Boarding Strat

Generally, it is not that effective to pair this with the boarding strat on defense as the crew will often get killed by the lasers friendly fire or won't make an effort to support your laser's focus fire. However, if you can control the combat it is great as it saves many missiles or whatever you would usually use.

Hangar Spam Strat

Generally, Missile Launcher would be much better in this situation as they bypass shields and can either EMP or Murder all Teleporters that might over run your ship. The Lasers would have to shoot down a tedious shield and then have to overpower the many crew in the TLP. They also have a hard time dealing with AA or 3 Powered Rooms.

Weapon Spam/Missiles

If your spamming weapons, go ahead and pair this on your hull, it's great. But, weapon spam is not an effective strategy as a Hanger spam or TLP rush is much more superior to this.

Statistics

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 1 1 1 2 2 2 2 2 2 2 2
Icon Name Size Damage Minerals per Second Maximum Power Consumption
MiningLaserIconMLZ3x210.1942
Level Reload Time Capacity
Mineral
Upgrade Ship Level Required
Cost
Mineral
Time
16s1005010s1
25.875s2002505m1
35.75s3001K22m 30s2
45.625s4004K1h3
55.5s50012.5K3h4
65.375s60025K6h5
75.25s70050K12h6
85.125s800100K1d7
95s900200K1d 12h8
104.875s1K400K2d8
114.75s1K800K5d9
124.625s1K1.6M6d10
134.5s1K1.8M1w10
144.375s1K2.1M1w 1d11



Weapon Rooms

Mining LaserKias CannonTurretMissile LauncherMulti Missile LauncherPlasma CannonPhaserEMP CannonIon Cannon


Defensive Rooms

Anti Craft LaserShieldEngineFusion Drive EngineMedicalToiletAndroid StudioVisiri MechbaySecurity Gate


Reactors/Spy Rooms

ReactorFusion ReactorCoal ReactorRadar


Win Conditions

HangarTeleport