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Lift13-14
"Turbofan lift. Provides vertical room access."

Lift1
Lift2
Lift3
Lift4
Lift5
Lift6
Lift7
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7
Lift8
Lift9
Lift10
Lift11
Lift12
Lift13-14
Lift13-14
Level 8 Level 9 Level 10 Level 11 Level 12 Level 13 Level 14

Summary

The Lift is one of the most vital rooms in Pixel Starships. It's a 1x1 Room that allows you to transport your crew vertically up and down your ship. When crew goes into the room, they cannot be damaged as the Lift is impossible to target. Placements of your Lift is very important as too many or too little can cause a massive hold up when your crew tries to use the Lift.

Lifts and Crew

Lifts let your crew move everywhere where the lift extends. Sometimes, Lifts can seem to short to be able to transport crew, but if placed correctly, your crew will preform a crawling animation and move to the room. Below are some examples of what will allow your crew to use and get off the lift.

LiftBlockage1
LiftPass1
LiftGetOffBlockage1
LiftGetOffPass1
Won't Let Crew On Will Let Crew On Won't Let Crew Off Will Let Crew Off

Strategy

Lift Tactics

Lifts should always be on a ship, especially if your using the Qtarian Ships and Oracle Ships. You Lift shouldn't be too far right or too far left either as that can cause a long crew holdup. Instead, put the lift near the middle so each side is somewhat equal distance away from the lift. Also, NEVER EVER leave a powered room that is not reachable by any crew.

Other Tactics?

If the enemy has one main lift and alot of repair crew, your boarders (if you use the Teleport) can have a real easy time picking the crew off one by one due to the slow release of crew. Note that all crew waiting for the lift will ignore any enemy boarders and repairs if their AI doesn't tell them to.

There also is another advanced tactic with Service Vents. If you have alot of crew holdup and want to save your crew you can do this tactic. The vent allows your crew to be safe while waiting for the lift.

Lifts can also be used as cheap Service Vents, just make sure the Lifts aren't connected to another Lift.

ServiceVentSafeSpot
Example of The Lift and Service Vents.

Upgrade Data

  • Fully Upgrading One Lift Will Cost 6,567,225 Mineral.
  • It Will Cost A Grand Total Of 197,016,750 Mineral To Max Out Every Lift At Level 11.

Statistics

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 8 8 8 12 12 16 16 20 20 20 30
Size
1x1
Level Speed Upgrade Cost
Mineral
Ship Level Required
190251
21002001
31101K2
41202K2
51304K3
614010K4
715030K5
817080K6
9200140K7
10230500K8
11250900K9
122801.3M10
133501.7M11
144401.9M11

Non-Powered Rooms


Armor / Corridors

ArmorSmall BeaconLiftService Vent


Support Rooms

BridgeCommand CenterComputer RoomFleet CouncilLaboratoryGymZaki Dragon GymGalaxy GymAcademy


Crew Rooms

BedroomExtra Crew Rooms