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The Hangar is a large room that unlocks the ability to deploy and use crafts to attack or defend. The Firehawk, Interceptor, and Corsair do different types of damage types but all attack the enemy. Defenders defend your ship from enemy craft. Any non-perished crafts will be sent back to inventory for free. Research for the Hangar craft also totals up to 10 months, so it's an investment to use.
When using the Hangar, try to target the Anti Craft Laser and enemy Teleport so your Hangar can continue to pump out craft without the worry of these threats. Eventually, your Hangar will be able to get enough craft onto the enemy to begin doing damage, make sure to get your AI to target the Anti Craft Laser or this mass will never be able to form.
When defending with the Hangar, make sure to armor it and man it well. Don't put all your crew designed to repair the Hanger in the hangar, this is because one boarder with Poison Gas can kill them all instantly. Make sure you arm it with craft before you leave or else it'll do nothing.
When To Use
Generally, the Hangar is more of a later game win condition as early game hangars cannot mass enough craft in time. The Teleport is much better in these lower levels as it is much more reliable. The Hangar should also not be paired with a Teleporter and another win condition (EX: Android Studio).
Hangar Strat Tips
When you think your ready to use the Hangar, make sure you can actually pull it off. Many Hangar's need atleast 3-4 Rush Command crew to make it effective, one Critical Attack Crew should also be present at all times in the Hangar Room. Make sure your AI is set to target the AA room and another room just in case the enemy does not have an AA.
|Icon||Name||Size||Maximum Power Consumption|
|Level||Reload Time||Capacity||Upgrade||Ship Level Required|
Hangar • Teleport