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Engine   Fusion Drive Engine

Engine10
"Propulsion Engine. Increases missile dodge chance when powered."

Engine1
Engine2
Engine3
Engine4
Engine5
Level 1 Level 2 Level 3 Level 4 Level 5
Engine6
Engine7
Engine8
Engine9
Engine10
Level 6 Level 7 Level 8 Level 9 Level 10

Summary

The Engine is a special support building that increases your chance to dodge missiles based weapons. This makes it the only counter to all Missiles launched from Missile Launchers and Firehawk Crafts. The dodge rate uses this formula, and yes 100% rate is possible.

Strategy

Attacking

When attacking you should watch the enemy, if he/she runs anything Missile based you should immediately switch the engine on, otherwise keep it off. This rooms is incredibly important and helpful in a Penetrator Missile dominated meta.

Defending

The Engine is going to be a big target for Missile users, so you should Armor the room. However, it's much more important to have crew in and surrounding the engine. The enemy will most likely try to send boarders or non-missile based weaponry at the Engine, so tanky and anti-boarder crew are the best crew to have around.

AI Tips

The Engine with a 46% Dodge Rate will take up six entire power bars. So, when you defend the right AI, it can allow you to be more aggressive and suffer less when a Reactor gets destroyed. Here we will run down the basic AI, to the complex AI. Here's average AI:


None -> Set Maximum Power


Here is an extra Missile Defense AI


Enemy Missile Room HP > 0% -> Set Maximum Power
None -> Set Minimum Power


Here is a more complex AI that protects against Firehawk Craft aswell as Missiles.


Enemy Craft Count > 0 -> Set Maximum Power
Enemy Missile Room HP > 0% -> Set Maximum Power
None -> Set Minimum Power

Interactions With Crew

Will be fixed when I get around to fixing these ones up

Statistics

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 1 1 1 1 2 2 2 2 2 2 2
Icon Name Room Size Maximum Power Consumption
EngineIconENG3x22-3
Level Dodge Chance Upgrade Ship Level Required
Cost
Gas
Time
18%504m1
210%50030m2
312%1K45m3
414%50K4h4
516%45K1d5
618%90K2d6
719%180K3d7
820%600K5d8
921%1.1M6d9
1023%2.3M1w 6d11

Powered Rooms


Weapon Rooms

Energy Rooms: Mineral Mining LaserKias BlasterK BlasterPlasma PhaserPhaserLaser BlasterPhoton DisruptorEMP CannonIon Cannon

Ballistic Rooms: BolterRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportMedium Weapons Platform


Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateGas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Reactors

Small ReactorFusion ReactorCoal Reactor