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EMPCannon3
"The EMP Cannon developed by Federation Labs. Designed to disrupt enemy electronics systems. Also inflicts considerable hull damage."
EMPCannon3

EMPCannon1
EMPCannon2
EMPCannon3
Level 1 Level 2 Level 3

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 0 0 0 0 0 0 0 0 1 1
Icon Name Size PowerPowerIcon Consumption Stat Enhancement Projectile Speed
EMPCannonIconEMP4x20-5WeaponWeaponIconInstant
Volley System Damage AP Damage Shield Damage Crew Damage Direct Hull Damage EMP Length
30.300.700.28s
Level Reload Time Ammo Upgrade Ship Level Required
Capacity Unit Price
Gas
Cost
Mineral
Time
18.75s451001M1w10
28.5s601301.5M1w 2d10
38.25s751502M1w 4d11

Summary

The EMP Cannon is a 4x2 weapon room unlocked at level 10. The EMP Cannon fires a volley of three lasers in quick succession while consuming a maximum of five power. Each individual laser fired in the volley does 0.3 system damage, 0.5 shield damage, 0.2 direct hull damage, and an 8s EMP Stun. The cannon also needs to be refilled with Gas Gas, just like the Plasma Phaser.

Usage

In Combat

The primary purpose of the EMP Cannon is to stun lock rooms. The EMP stun effect will prevent the target room from being used and from having its power level adjusted. This cannon is best employed against the enemy’s cannons or victory condition rooms like the Hangar, Teleport, or even the Shield Generator. The system damage done by the cannon is negligible although the shield and direct hull damage it deals can help make the difference in a close battle.

When To Use

The EMP Cannon is considered to be mandatory at ship level 11 as it can stun lock critical rooms and provide a little extra damage on the enemy ship. However, due to the massive power and space requirements, fitting it in at level 10 can be challenging and is therefore optional.

AI

There really isn't any magic AI for the EMP Cannon, just make sure it targets two important rooms so your EMP Cannon won't idle if the enemy doesn't have one of the rooms. Also, the EMP Cannon is categorized as a "Cannon" in AI coding.

Crew Interactions

The EMP Cannon is buffed with the Weapon WeaponIcon stat on crew. The formula used with this stat can be found here.



Powered Rooms


Weapon Rooms

Energy Rooms: Mineral Mining LaserKias BlasterK BlasterPlasma PhaserPhaserLaser BlasterPhoton DisruptorEMP CannonIon Cannon

Ballistic Rooms: BolterRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportMedium Weapons Platform


Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateGas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Reactors

Small ReactorFusion ReactorCoal Reactor