Zaki Tentacle Garden   Disintegrator Gate

"Like electro-shock therapy? Zap enemy boarders with this security room!"

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The Disintegrator Gate is basically the purchasable equivalent of the Zaki Tentacle Garden. It costs 150 Doves Points, shares the exact same stats, and can be purchased even if you already have the Zaki Tentacle Garden.


In Combat

Since the Disintegrator Gate shares the same stats as the Zaki Tentacle Garden, there really isn't much new to be said. Make sure it's near important rooms like the Shield Generator and Fusion Reactor or near a Lift. The Innate Armor still applies and since the room is 2x2, it can't be locked down as easily due to the extra Crew it can hold. Modules can also be equipped onto this room, further increasing its effectiveness.

When To Use

Just like the Zaki Tentacle Garden, the usefulness of the Disintegrator Gate is up to individual preference and play style. Most would find it hard to justify spending 150 Doves Points on a 2x2, 3 power trap room. However, if enemy boarders are a massive problem, the Disintegrator Gate can provide some additional protection.


Since the Disintegrator Gate only deals damage to enemy boarders, it doesn’t need power if the enemy doesn't have an active Teleport. Below is an AI command that will automatically depower the Disintegrator Gate if the enemy doesn't have an active Teleport. Also, the Disintegrator Gate is counted as a "Security Room" in AI coding.

Enemy Teleport HP > 0% -> Set Maximum Power
None -> Set Zero Power

A slightly more complicated version of the above AI command will power the Disintegrator Gate if the enemy crew are in the enemy's Teleport. This command requires Python 3.X.

None -> Target Enemy Teleport
Target Room Has Enemy -> Set Maximum Power
None -> Set Zero Power

Crew Interactions

The Disintegrator Gate cannot be buffed with crew.

Powered Rooms

Weapon Rooms

Energy Rooms: Mineral Mining LaserKias BlasterK BlasterPlasma PhaserPhaserLaser BlasterPhoton DisruptorEMP CannonIon Cannon

Ballistic Rooms: BolterRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportMedium Weapons Platform

Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateGas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Small ReactorFusion ReactorCoal Reactor