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Turret13
"Light projectile weapon. A standard weapon found on many frigates."
Turret13

Turret1
Turret2
Turret3
Turret4
Turret5
Level 1 Level 2 Level 3 Level 4 Level 5
Turret6
Turret7
Turret8
Turret9
Turret10
Level 6 Level 7 Level 8 Level 9 Level 10
Turret11
Turret12
Turret13
Level 11 Level 12 Level 13

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 1 1 1 1 2 2 2 2 2 2
Icon Name Size PowerPowerIcon Consumption Stat Enhancement Projectile Speed
TurretIconBT2x20-1WeaponWeaponIcon36 Pixels/s
Volley System Damage AP Damage Shield Damage Crew Damage Direct Hull Damage
10.500.50.50
Level Reload Time Upgrade Ship Level Required
Cost
Mineral
Time
15s1001m1
24.875s4005m2
34.75s2.5K45m3
44.625s5K4h4
54.5s20K12h5
64.375s45K1d5
74.25s90K2d6
84.125s180K3d7
94s380K4d8
103.875s600K5d8
113.75s1.1M6d9
123.625s1.6M1w10
133.5s1.8M1w 1d10

Summary

The Bolter (Originally Turret) is a 2x2 weapon room unlocked at level two. It's the first Ballistic weapon unlocked and the only weapon room in the regular shop that consumes one power maximum. The Bolter's bullet does 0.5 damage to systems, crew, and shields.

Usage

In Combat

The Bolter is pretty weak by itself, with two Bolters only doing one damage collectively. However, if you pair the Bolter up with energy weapons such as Mineral Mining Lasers, it can add decent firepower for only a small amount of power. However, the Bolter's main downside is its one maximum power. Hull damage is almost always guaranteed when the Bolter is targeted by focused fire. Thus, Armor and man the Bolter WELL!

When To Use

The Bolter is mainly suited towards early level players. When starting out, the extra firepower can be helpful in taking down the enemy shields. Since everyone you fight is mostly new players as well, you don't have to worry about people targeting your Bolter. However, some players begin to eliminate the Bolter to reduce vulnerability as early as ship level 4, and most players replace it with the Plasma Phaser by ship level 7.

AI

There really isn't any magic AI for the Bolter, just make sure it targets the same room all your other weapon rooms target. Also, the Bolter is categorized as a "Laser Room" in AI coding.

Crew Interactions

The Bolter is buffed with the Weapon WeaponIcon stat on crew. The formula used with this stat can be found here.



Powered Rooms


Weapon Rooms

Energy Rooms: Mineral Mining LaserKias BlasterK BlasterPlasma PhaserPhaserLaser BlasterPhoton DisruptorEMP CannonIon Cannon

Ballistic Rooms: BolterRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportMedium Weapons Platform


Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateGas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Reactors

Small ReactorFusion ReactorCoal Reactor