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Armor   Small Beacon

Armor12
"Reduces system damage of adjacent rooms."

Armor1
Armor2
Armor3
Armor4
Armor5
Armor6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Armor7
Armor8
Armor9
Armor10
Armor11
Armor12
Level 7 Level 8 Level 9 Level 10 Level 11 Level 12

Summary

The Armor (Block) is one of the most vital rooms for defense in Pixel Starships. Armor takes up a 1x1 Space, is Indestructible, and serves as a barrier to your crew in regards to movement. Armor when placed, reduces damage done to the room on all 4 sides, not diagonal. This placement of armor is incredibly important as it can greatly increase your survival rate when done right.

Armor Blockage

So what does Armor really do? Well Armor reduces all damage done to the room its protecting by a certain percentage. This includes things like:

Armor and Crew

Armor can block crew from moving into a certain room. Here are a few pictures showing what will work and what won't work to allow crew movement:

ArmorBlockage1
ArmorBlockage2
ServiceVentPass
Won't Let Crew Pass Won't Let Crew Pass Will Let Crew Pass

What To Armor

Armor placement is an incredibly advanced and hard to learn subject in Pixel Starships. To get you started, here is a list of rooms you NEED to armor:

Here are Rooms that should be armored if you have room:

Here are Rooms that DO NOT EVER need armor:

Upgrade Data

  • Fully Upgrading One Armor Block Will Cost 2.95 Million Mineral.
  • It Will Cost A Grand Total Of 118 Million Mineral To Max Out Every Armor Block At Level 11.

Statistics

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 5 5 10 10 15 15 20 20 25 30 40
Size
1x1
Level Damage Reduction Building Cost
Mineral
Ship Level Required
12%51
24%2002
35%1K3
46%2.5K4
57%8K5
68%18K6
79%50K7
810%120K8
911%250K9
1012%500K9
1114%800K10
1216%1.2M11

Armor / Corridors

ArmorSmall BeaconLiftService Vent


Support Rooms

BridgeCommand RoomComputer RoomFleet CouncilLaboratoryGymAcademy


Crew Rooms

BedroomExtra Crew Rooms