Level 1 | Level 2 | Level 3 | Level 4 |
Level 5 | Level 6 | Level 7 |
Summary
The Anti Craft Laser is a two powered room that is used purely for your ship's defence. The laser will only fire when enemy Hangar craft start swarming your ship. The laser is a high target weapon for almost all people due to its low power, so protect it well.
Strategy
Attacking
Since you have control over your ship when attacking, if you see that the enemy doesn't have a Hangar, depower it if your AI doesn't already do it. When the enemy does have a Hangar make sure to turn it on and keep it on. It will look like it is missing but it's actually just taking down the Craft's health little by little.
Defending
Make sure you have a ton of armor and crew ready to repair the Anti Craft Laser. Many players will target the laser as it is the only anti-craft weapon and a two powered room. Make sure to put this AI script aswell to save alot of power.
None -> Set Minimal Power
Enemy Craft Count > 0 -> Set Maximum Power
When To Use
Before Level 9
Before level 9, the Anti Craft Laser is a necessity as without it, the enemy Hangar will demolish your ship. When you get the option to build a second Craft Laser, do it if you can't counter the hangar well. Otherwise, it's your choice to build the second craft laser. Remember to armor the laser well.
After Level 9
If you cannot put two Anti Craft Lasers, just don't use this weapon. The enemy craft is sill going to overwhelm you with only one Anti Craft Laser. Many people also have their AI set to target the laser so i might confuse the craft to not even fire. Make sure that armor around the laser is no less than 5-4 if your gonna use it.
Statistics
Ship Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 2 | 2 | 2 | 2 |
Icon | Name | Size | Damage | Maximum Power Consumption |
---|---|---|---|---|
AA | 2x2 | 0.3 | 2 |
Level | Reload Time | Upgrade | Ship Level Required | |
---|---|---|---|---|
Cost |
Time | |||
1 | 1.25s | 50K | 12h | 5 |
2 | 1.2s | 120K | 1d | 6 |
3 | 1.15s | 250K | 5d | 7 |
4 | 1.1s | 600K | 1w 1d | 8 |
5 | 1.05s | 1.2M | 1w 1d | 9 |
6 | 1.0s | 1.8M | 1w 2d | 10 |
7 | 0.95s | 2M | 1w 3d | 10 |
Powered Rooms
Weapon Rooms: Mineral Mining Laser • Bolter • Kias Phaser • K Blaster • Minigun • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Railgun • Photon Disruptor • EMP Cannon • Ion Cannon
Consumable/Platform Rooms: Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform
Defends Via Damage: Anti Craft Laser • Security Gate • Small Gas Trap • Zaki Tentacle Garden • Disintegrator Gate
Defends Via Support: Shield Generator • Shield Battery • Med Bay • Toilet • Flower Gardens • Android Studio • Visiri Mechbay • Zongzi Factory • Radar
Defends Via Dodge: Engine • Fusion Drive Engine • Cloak Generator
Supports Via Healing: Med Bay • Toilet • Flower Gardens
Reactors: Small Reactor • Fusion Reactor • Coal Reactor • Power Capacitor • Large Reactor • Backup Capacitor