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AntiCraftLazer7
"Effective anti-craft defence system. Automatic targeting & firing when powered."
AntiCraftLazer7

AntiCraftLazer1
AntiCraftLazer2
AntiCraftLazer3
AntiCraftLazer4
Level 1 Level 2 Level 3 Level 4
AntiCraftLazer5
AntiCraftLazer6
AntiCraftLazer7
Level 5 Level 6 Level 7

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 0 0 0 1 1 1 2 2 2 2
Icon Name Size PowerPowerIcon Consumption Stat Enhancement Projectile Speed
AntiCraftLaserIconAA2x22WeaponWeaponIconInstant
Volley System Damage AP Damage Shield Damage Crew Damage Direct Hull Damage Craft Damage
1000000.6
Level Reload Time Upgrade Ship Level Required
Cost
Mineral
Time
11.25s50K12h5
21.2s120K1d6
31.15s250K5d7
41.1s600K1w 1d8
51.05s1.2M1w 1d9
61.0s1.8M1w 2d10
70.95s2M1w 3d10

Summary

The Anti Craft Laser (AA) is a 2x2 weapon room unlocked at level five. The Anti Craft Laser is also the only room that can destroy enemy Crafts. Thus, this room is a big target for Hangar users. The Anti Craft Laser's laser does 0.6 damage to enemy craft while consuming a maximum of two power.

Usage

In Combat

The Anti Craft Laser can be a very risky room to use. One Anti Craft Laser by itself usually can't defend against experienced Hangar users and the two maximum power can allow for easy hull damage. Thus, it is important to Armor this room well and situate it near repair crew. Despite the downsides, this room is by far one the best ways to counter the Hangar. The fast reload and decent damage can kill Crafts very quickly.

When To Use

When to use the Anti Craft Laser usually depends on playstyle. Teleport ships can usually wait until level eight, while slow paced gunships might need the defensive capabilities of the room sooner. Usually, waiting until level eight when two AA rooms can be used is optimal, since two AAs make it far more difficult for the enemy to pile up Crafts.

AI

Since the Anti Craft Laser can only attack Crafts, it doesn’t need power if the enemy doesn't have a Hangar. Below is an AI command that will automatically depower the Anti Craft Laser if the enemy doesn't have any craft deployed. Also, the Anti Craft Laser is counted as an "AntiCraft" in AI coding.


Enemy Has Active Craft -> Set Maximum Power
None -> Set Zero Power

Crew Interactions

The Anti Craft Laser is buffed with the Weapon WeaponIcon stat on crew. The formula used with this stat can be found here.



Powered Rooms


Weapon Rooms

Energy Rooms: Mineral Mining LaserKias BlasterK BlasterPlasma PhaserPhaserLaser BlasterPhoton DisruptorEMP CannonIon Cannon

Ballistic Rooms: BolterRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportMedium Weapons Platform


Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateGas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Reactors

Small ReactorFusion ReactorCoal Reactor