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AntiCraftLazer7
"Effective anti-craft defence system. Automatic targeting & firing when powered."

AntiCraftLazer1
AntiCraftLazer2
AntiCraftLazer3
AntiCraftLazer4
Level 1 Level 2 Level 3 Level 4
AntiCraftLazer5
AntiCraftLazer6
AntiCraftLazer7
Level 5 Level 6 Level 7

Summary

The Anti Craft Laser is a two powered room that is used purely for your ship's defence. The laser will only fire when enemy Hangar craft start swarming your ship. The laser is a high target weapon for almost all people due to its low power, so protect it well.

Strategy

Attacking

Since you have control over your ship when attacking, if you see that the enemy doesn't have a Hangar, depower it if your AI doesn't already do it. When the enemy does have a Hangar make sure to turn it on and keep it on. It will look like it is missing but it's actually just taking down the Craft's health little by little.

Defending

Make sure you have a ton of armor and crew ready to repair the Anti Craft Laser. Many players will target the laser as it is the only anti-craft weapon and a two powered room. Make sure to put this AI script aswell to save alot of power.

None -> Set Minimal Power
Enemy Craft Count > 0 -> Set Maximum Power

When To Use

Before Level 9

Before level 9, the Anti Craft Laser is a necessity as without it, the enemy Hangar will demolish your ship. When you get the option to build a second Craft Laser, do it if you can't counter the hangar well. Otherwise, it's your choice to build the second craft laser. Remember to armor the laser well.

After Level 9

If you cannot put two Anti Craft Lasers, just don't use this weapon. The enemy craft is sill going to overwhelm you with only one Anti Craft Laser. Many people also have their AI set to target the laser so i might confuse the craft to not even fire. Make sure that armor around the laser is no less than 5-4 if your gonna use it.

Statistics

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 0 0 0 1 1 1 2 2 2 2
Icon Name Size Damage Maximum Power Consumption
AntiCraftLaserIconAA2x20.32
Level Reload Time Upgrade Ship Level Required
Cost
Mineral
Time
11.25s50K12h5
21.2s120K1d6
31.15s250K5d7
41.1s600K1w 1d8
51.05s1.2M1w 1d9
61.0s1.8M1w 2d10
70.95s2M1w 3d10

Weapon Rooms

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Defensive Rooms

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Reactors/Spy Rooms

Small ReactorFusion ReactorCoal ReactorRadar


Win Conditions

HangarTeleport